Saturday’s game was supposed to be one where I finished up the neverending dungeon of D&D with the players (I don’t know why the fuck we never could get out of there), but as 3 of them couldn’t turn up, I decided to run WFRP3 with Stella and Shang. Since I got the game only the night before, I only had less than 4 hours to read through the rules and get the gist of character creation down. Needless to say, I made a couple of bad mistakes along the way, but overall, it was a good change of pace, and certainly a very promising game, depending on the kinds of expansions that will come out in the near future. I’ve ordered the Adventurer’s Toolkit, and the official campaign, The Gathering Storm, was announced a couple of weeks back. Will be interesting to see how that pans out.
Session report (A Day Late, a Shilling Short) :
Rogen the Woodelf Thief and Thoradin the Dwarf Slayer have been staying in the Red Moon in for a couple of days. Rogen, on a personal quest to steal a precious wizard’s orb, is restless. A package that was due to arrive a day ago – the sender being his friend- was late. Thoradin, looking for a glorious death in battle, follows him in search for a good fight.
There, along the road, with dark clouds in the distance, they see a carriage, overturned and under attack by a couple of gors and ungor beastmen. Rutger Abend, Rogen’s friend, was badly wounded and was battling a gor while the ungors tore at the carriage. Rogen let loose an arrow from long range, which hits the gor in the arm, attracting it’s attention. It howls in rage, and points to the two heroes. The ungors charge and the battle was in earnest. Thoradin promptly lept into the fray, and attacked the beastmen, while Rogen let loose a hail of death from afar. It was at this point where the two realised that the gor had a warhorn slung across its waist. They knew that they had to kill it before it had the chance to call for reinforcements. And they did.
Unbeknownst to them, there was a merchant trapped inside the carriage, and it was at this point of time where he decided to pop his head out and started calling for help. The dwarf, just finishing his kill, was startled (takes one stress) and promptly forms a grudge against the merchant. The merchant (I presented him in the most annoying noble way possible) started whining for help, commanding the two heroes to get him and his stuff out of the carriage, to the dwarf’s irritation. Rogen, remembering the package, tries to find his package, to no avail. The Dwarf threatens to kill the merchant, and decides to untie the horses and ride away, but as luck has it, fails his climb roll. As he struggles to mount the horse, and has Rogen searches in vain for his package amongst the mess of the carriage, a distant horn sounds from the forest.
Three beastmen appear from the trees, lead by a fearsome and cruel looking wargor. They immediately heads toward the carriage. At this point, the dwarf, being sorely irritated by the whining merchant, decides to use his Perform a Stunt card, and throw the merchant in front of the beastmen and attempt to escape. Predictibily, the merchant gets hacked by the beastmen, who then proceed towards the heroes. Rogen starts firing arrows from the back of the carriage, and Thoradin turns around to fight. The fight was bloody, and the dwarf took a lot of wounds, but killed the wargor. Rogen, in a bid to avoid a blow by a gor, ducks around the carriage, forgetting that Rutger was still leaning against the carriage. Rutger’s decapitated head lands in front of Rogen, a grim reminder of what happens when you can’t defend yourself. He promptly unleashes an arrow at the gor, which falls quickly with an arrow in its eye. A crack of lightning, and the rain begins to fall in ernest. Rogen then sees his package, lying on the ground a distance from him. It must have fallen out of the carriage.
Bloodied and worn from battle, both adventurers scramble up their horses and ride off into the distance.
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Thoughts: This was surprisingly good. The action was smooth, and there was hardly any pause in game to refer to the rulebooks. Mainly this was because everything that you actually needed was there on the cards. After the dice mechanic was understood, both Stella and Shang took to it quickly. There was certainly some grim humor in the game, from the thrown merchant to the friend left to die. Due to the speed of the mechanics, I felt like the players did quite a bit in one 3 hour game. This is important, as I do not get the opportunity to run 6-7 hour games. The d&d game
The dice mechanic was pretty awesome as well. There’s nothing like it that I’ve seen in other games (not that I have a lot of experience, but still,). It almost seems like you are reading tarot cards, interpreting the results to advance the story. Not only do you know whether you succeed, you know why and how you succeeded. That’s powerful.
Where there have been criticisms levelled at FFG for turning WFRP into a boardgame, I am inclined to feel that the fears are mostly unfounded. It DOES have tactile components to represent stress and fatigue and recharge points (and FFG does produce good quality components), so if your idea of a roleplaying game with chits diminishes the value of what an RPG ought to be, then this is not the game for you.
What I didn’t like particularly was the abstract movement. While I do not like the tactical simulationist style of D&D 4e, the abstract movement was a little tricky to handle, at least from a GM’s point of view. I understand the rationale though, as it lends better to a rules light and story heavy kind of setting where combat is not the only part of the game but one of the key events which progresses in the story, but I could imagine it getting a little complicated with more players and enemies.
Conclusion: In sum, I liked it, and I hope that Stella and Shang liked it. I will probably replace D&D with this game. In fact my mind is already rife with ideas for a long term campaign, and I hope that I can finally have one campaign under my belt. Been one of the things I’ve always wanted to do but never had the chance to do so.
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